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Garamana |
Female |
Hushyu |
Male |
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Potential children's stats - give or take by the difference between the parents scores.
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Powers (Garamana top, Hushyu bottom, offspring choices) |
Minor - empathy, stat increase (strength), stat increase (agility), Manipulate heat Major - draconic form (mutation below) gives flight, size is large (body type 105) for Zekirans, command small flighted creatures, speed (reaction +) Special - Psychometry *** Minor - human telepathy (to breeders, to animal masters, dragon masters and those with draconic-style features) Major - draconic form (large, strong, fast and agile) Special - Speed (able to accellerate himself as well as others nearby, to run or fly approximately 250+ miles per hour, safely, and slow down to an easy stop). Can use this power to accellerate inanimate objects to be used as an attack. *** *** *** Choose several from among these. May also increase or decrease strengths (at the cost of other power choices in that strength) Minor - empathy, telepathy (dragon, human), stats increased (may choose +15 to any 2 stats), minor heating Major (mostly inherent) - draconic form / dragontaur shape, flight, large size, movement speed ++, Command flighted creatures (including dragon, flitter, etc) Special - psychometry (read items history, may dilute down in strength to major or minor), speed-move, grant speed to others (may be diluted to major or minor) |
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Mutations | Dragontaur form permanent (extra legs, long tail, wings x2 sets, draconic head, horns, claws) (appearance lower for those folks who can't 'deal' with non-bipedal people); gives bonus to Vision (x2) and attack damage (smashing, cutting), armor natural (20 points to cutting, impale and elemental) *** Dragon form, not really a mutation so much as he was never expected to be Zekiran in shape. *** *** *** Dragontaur or Dragon form, Vision x2, Armor as above, Attacks; Limbs range from 4 legs, up to 2 sets of wings, wing-arms, 'taur shape (including legs, arms+wings), dragon head, horns, neck spines, long tail; may also choose between hide and furry skin; wings bat (likely) or feathery |
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Appearance | Skin - Choose from among black, charcoal, silver-white, gold, orange-yellow (up to 3 each skin) Ears - choose floofy or rounded, or a fringed oblong Hair - choose 1 or 2 toned from among grey-silver, charcoal, gold, gold-white Eyes - Blue dark through bright Markings - all will have spots, choose from socks, belly, and combined markings |
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Garamana and Hushyu's offspring are not surprisingly numerous and egg-born. They have attracted a lot of attention on Planet Twenty, because they both fully expect their children to be able and willing to bond psionically to riders, who may be of almost any species. Since they're on Planet Twenty, anyone remaining there would be expected to help fight off any invading forces from the nearby aggressive Kin, space born Other, Humanspace or new threats. Anyone not remaining can do whatever they'd like, of course. They can bond to Zekirans, Humans, Kin of any breed, half-breeds, fey, other dragons if they are intelligent, and whatever else can support a fully-independant and fully conscious partner. They will not bond to inanimate objects, or fully robotic / artificial creatures - though any of those with a full real psionic ability will be excepted (they cannot be 'jacked in' as this will destroy any powers they use, and they are averse to anyone who does cybernetic additions to themselves). They are equally as likely to bond their own gender as another. The offspring will be educated as well as they can be if their physiology allows for it. If they're not that bright (which they should be) they can be taught all kinds of things about the history of not only Zekirans and the Immortals, but the Kin and the worlds where they live too. If they have a 'taur' shape they'll probably be expected to learn to write, though they will all be expected to read, do enough math to gamble (they're Zekirans! That's what they do!) and know the lay of the lands around them. Those without the 'taur' upper torso and proper thumbs won't be asked to write. They will all be able to speak in verbal form, though their heads don't look like they'd be able to, they can. They know the Zekiran ancient tongue at birth, and will speak mentally to their bond if they get one in whatever language their bond is. Over time they will learn the current Zekiran / Kin speech, and can acquire whatever else they need in short order when taught. The offspring will remain on Planet Twenty in the Zekiran colony until they're around 'teenager' status, which would equate to about 4 years old. They age more slowly in the long run, but mature to this level rapidly due to their draconic genetics. They will not age past young adulthood unless some circumstance demands it. They can be harmed, poisoned and injured in other ways, so they're not entirely immortal in the letter of the word, but they will not age and die no matter what. They are sexually mature after they reach this point in their lives, and can go off to breed. Note well: they cannot teleport. They can only fly and run quickly. Any teleportation will have to be provided by your bond or sponsor! They are NOT Nexus-travelers. The offspring can breed with whatever other dragon or Kin-type, humanoid, Zekiran, or anything else that has a faintly draconic shape and are sized to fit them. Since they are not shapeshifters, they will not be able to pass any of that along to anyone but if they mate with a shifting breed, they will produce shifters in droves. Zekirans are like that. They can easily be spliced with anything including their own gender, but they are unable to actually produce something on their own with a same-gender pair. Splicing should be genetic / scientific / psionic in nature, magic isn't easily used on them. They're not good with 'magic' spells and incantations. All their power comes from their own genetics, their own source. It's very doubtful they'd be able to learn book-magic. Their markings and colorations may dilute but will generally pass on strongly for a few generations. Their blue eyes will be dominant for at least 3 generations. They do not require bonding, and may bond multiple times or to multiple partners, but they will never abandon a partner once they've got one. So if you're in for bonding, it's forever. If their partner dies, they will find a new one but it might take a decade or two to get over it. When requesting an offspring, please use the form and be specific. At this time, it's one per customer until the next nest. I'm going to limit the first batch to 8. Bonds may be requested and created by me. They will be Kin or Zekirans, and will remain on Planet Twenty as above. Any bond you choose to send will be able to go wherever you need them. In-story, though, any you want random by me will remain here. Copy and paste the form into the Forum thread. Form:
The offspring will be listed here as created!
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