Create a Zekiran Power Rank, Genetic Purity |
Please note that this character chart does not include Dragon Master, Dragon Breeder or Rogue status. For those please go to the Dragonmasters of Zekira website. The information there may conflict slightly with this normal timeline. GENETIC PURITY, POWER RANK, PSIONICS and MUTATIONS This chart covers Purity, Power Rank and Quantity/Type of powers found in Zekirans during the "Current" era of 10,000 through 11,000. Beyond those dates, fewer or different powers can be found. When rolling Purity, the Character must already have their Parentage
determined. The Power Rank score is determined as Purity divided by 10, rounding
down all fractions. In the cases of Bred 6 individuals, there must be
a specific thing that they have been selected/altered for. With Rankings,
the lower the number, the "stronger" the psionics. Also note
well that the lower Rank number, the more likely the character would be
to have physical mutations that go along with their powers.
Number and Type of Powers available:
Some extremely well Bred characters may have been using their powers
all their lives: Zhadar Kshau-Von was able to attract animals to his mother
while he was still in her womb! There are a lot of moral questions regarding
'when life begins' for Zekirans, it's totally different when you can telepathically
link with an unborn child, but there are limits to even their abilities
and also limits as to how old a phoetus may be and still be terminated
by a Breeder as unviable. Powers and the Fertility of Zekirans In the best of circumstances, a Power can be described as psychic, as
in stemming from the person's brain somehow. There is nothing at all magical
about the abilities that mutant powers give, they are entirely controlled
by genetics, and are thusly transferable through generations as well as
predictable on the DNA maps that all good Breeders have on their walls.
In reality, physical and mental mutations are almost nonexistent, because
much of the time any mutation that occurs will kill the cells at the most
basic level. This is a game, however, and since fantasy is whatever you
make it, mutations live on and are often beneficial. Zekiran biology was set many generations ago, while in the great Ships
that they used. As mentioned before, the generations spent on those ship
permanently altered the way Zekirans look. If it were not for the Breeders,
the race would die out. It was recently discovered that the genes that govern fertility also
control mutations. Remove the mutations (good and bad) and the race is
dead and finished. Socially, this has not been received well. Mutants
are still shunned somewhat, particularly the physical oddities. It is a possibility that within the next ten generations on the planet
the race of imported Zekirans will become separated. Fertile normally
bred people will continue to be fertile and free of mutations, while the
mutative population will become decreasingly dependent on Breeders and
stranger to look at. The rest of the normal population will continue to
dwindle, however, because of the poor fertility rate of both the men and
women. At the rate that it is currently, only one in six women are completely
fertile (normally) and mutant women one in four; males are about five
per eight fertile in both categories. The likelihood of having a Character
that is female, highly Bred and powerful, and fertile at the same time
is so rare as to be one of the few actually on the planet: she'll be highly
sought-after for Breeding purposes, hope you're ready for that! Those
unBred women who are fertile are often requested to join the Bred ranks,
they are getting more and more rare. That is as it should be, as mentioned before: this is a game, and the Players are responsible for much of the activity in the world. Remember: if the Character is fertile, there is a chance that at some point in the game the Game Holder will introduce a Breeder to them, and insist on or pay for a pregnancy or siring. This is all in the spirit of both the world and the game. What would the role playing involve? A thorough knowledge of the Zekiran body and mind, for one thing. And a lot of imagination and play acting. Since Zekirans do live so long, they have the chance at many adventures. Might one pregnancy be forgotten after a long while? Or would it haunt her for the rest of her life? (would she even know her child? many don't!) Would siring children hinder a man's confidence? Or help it along? It is an honor to be able to bear or sire children in this world, or at least, that is the way that most Zekirans have been brought up to believe. But personalities always work differently, and might a pregnant High Holder have some trouble negotiating business deals? Or perhaps a sire be so tired that he may not race well the next day? |