The Planet of Zekira Where to find yourself The World, it's structure, Lands, Areas, Cities |
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Zekira is the fifth of nine planets circling the yellow star
Ragen, a minus-one magnitude class F. Two small gas-based planets orbit
just outside of Zekiras range, visible brightly at night, and occasionally
during the day. There is one other inhabitable terrestrial planet in this
system, but it is uncontacted by the Zekirans and its uncertain if
there is any sentient life there (it is at least 30 degrees warmer and has
a dramatic orbital tilt which brings it through other planets orbits
occasionally). Zekira has an orbital tilt of 3 degrees, and an axial tilt
of 5 degrees (very slight differences in seasons), an orbit time of three
hundred days, and a thirty hour day (split with the same notations of hours,
minutes and seconds but each is longer than Earthly equivalents, time is
measured slightly differently here). There are three moons: one small and
near, two larger and much farther away circling Zekira, at distances which
still affects the tides and gravity but only the smallest appears in the
sky is as a small hazy blob (albedo is around 56%, but its surface is shattered
and largely unformed) while the others are bright but too far to be easily
used as phase-based calculations. Zekiras atmosphere is rich in oxygen,
hydrogen and nitrogen, slightly more oxygen-rich than Earth, and the surface
is mainly (80%) covered in water. Its volcanic days are far behind it, and
now the continental plates drift very slowly but rarely there are earthquakes
and other phenomenon which change the landscape. The rainfall on the continents
is light all year, save for the storm that eternally drifts counter-clockwise
around the planet. The oceans on Zekira are largely fresh with a salinity
less than 10% of Earthly oceans; truly salty water is unknown except for
small lakes situated on mineral beds inland. Temperatures at the equator
average 78 degrees (yearly, from 40-100 peaking in late summer), in the
temperate zones average is 62 degrees (from -10 to 88 or so depending on
the season), the seasonal changes are subtle but this world is fairly cool
year round. There is a variety of life in the water but none of it is remotely
intelligent. On land, there are two major intelligent species, only one
native.
The native population lives exclusively on the southernmost continent called Neres. They are humanoid in appearance, bent and often squat, with much body hair and less in the way of language skills than Earthly humans would have at their point in evolution, they are violent and constantly warring among themselves. They know of the other population and have minimal contact with them, but have never developed the technology needed to cross the oceans at least today, that is known. They may have been spread across other continents thousands of years before, but at this time there are no other pockets of civilization other than on Neres. The planet of Zekira is not heavily populated, either by sentients or animal life. There is much vegetation, but unlike most water-rich planets, it has few rain-forests. Much of the plant life is tundra, evergreen, semi-arid grasslands, or otherwise non-tropical woodland. There are many ferns within the forests the nearer to the equator one looks, but nothing more complex. Therefore, also, there is a lack of tropical animal life. There are no primates other than the two sentient populations (and its doubted that the imported ones can call themselves primates as we know them). The rodent population is huge and varied, with the most intelligent animals coming from this family. Next in variety are the grazers, then fliers. Insects abound, both over land and water, though there are no (or remarkably few) arachnids. There are no mammals in the waters of the world, though there are reptiles. Amphibians are rare, but occur on equatorial islands only. Fish run the entire gamut of Earthly styles and natures, grow to huge size, and include some bizarre mythic-seeming kinds. When the colonists arrived, they brought with them seedlings to breed of wheat and barley, other grains, and fig-like trees that have not adjusted well to this world save for the wettest of areas. Native fruit-bearing trees abound, though, and citrus and banana-like trees being the most common. Other native grains have proven edible and in fact preferable to the bland-tasting older grains, and there is of course the equivalent of coffee here, called zpara. But also brought from the stars were felines and equines. As grazers, the horse-like creatures did well from the beginning, and have situated themselves well in the ecosphere but are extremely prized, so very few of them can be considered wild, feral would be the only description of those Steeds that have escaped or been set free. The felines have a lot of native competition from the larger of the mustiline and rodent population, though they are mainly sought as personal pets, so they have their own niche within Zekira. |
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Flags of the Lands
While Zekirans are generally known as "international", in that
they are often found on the move and rarely sit in one place for very
long (those who are able to, anyway), they do not have what might be known
as Countries. Each Land and Area however still has a sense of identity - and Zones
within the Areas as well. Some very proud Zekiran land Holders (those
who have just bought their first Hold?) like to wear colors reflecting
their Holdings. Each Area has a specific style of patterning based on the shape and colors
of the Land. Zerin's colors are Green and White - Bohata's pattern is a green vertical rectangle and white in the triangles; Ka and the Kan Islands has a narrow vertical strip on the left of green, with white on the rest; Stetil's pattern is a triangle pointing in from the left; Laiarta's has green on the top and bottom with white in the center; Reimal's flag carries a green vertical strip on the left and on the tips of the triangles; Zuca and the Zucan Islands is white with the inner lines of the triangles green. Tana's colors are Black and Grey, though the Area flags also contain
white - Imaa is grey with a white stripe; Difar's is white with a black
stripe. Curra's flag holds a brilliant blue background with a violet diamond
in the center. Pale blue and lighter purple are also used, in Altem's
the colors are light blue on the left of the violet diamond, and dark
blue on the right; Polaen's flag is dark blue with paler purple diamond;
Mi'a's is a simple reverse of the Area flag in purple and blue. Kiran's flag is orange, red and yellow - Le'ret uses a diamond of yellow on the right, central stripe of red, and upper and lower orange; Wo'ad has the red at the right in a long diamond shape, orange on top, and yellow on the bottom; and Emosah has an orange triangle on the right, yellow stripe, and red on top and bottom. Neres has no flag. Tresis on the other hand has his own ideas for the continent... Several clever Steed breeders have actually bred their special racing or show Steeds into the colors of their Homeland. One or two Breeders of people have actually done the same thing. One of those Bred people announces Steed racers. Fancy that. |
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The World of Zekira has five major land masses, only four of which are populated by "Zekirans". The fifth is Neres, populated by the native humanoids. Each of the Lands is subdivided into several large portions called Areas. Those Areas are then divided into Zones and Cities. Each city large enough to apply for "Zoning" must meet requirements of the Area, to be included as a separate part on the map. There are hundreds of tiny villages, bergs and outposts, as well as thousands of single Holds set down by individuals. Land Holding is a complex and wonderful thing on Zekira. Each Land and Area has its own feel and look, so here are maps and descriptions of each Zone and Land/Area. In the Character Creation section are simple lists and charts to aid in locating your Holdings. The Lands described here include the four Colonized continents, as well as a brief excursion over Neres. It is expected that there are far more small villages and townships which have not become Zoned (the "unincorporated Population"), as well as islands that are used frequently but too small to appear on the maps properly. Only the largest of islands are named, as well as those belonging to a specific person or family. Roads are common between settlements, however there are myriad trails, pathways and hover-jet-burns as well that are not paved or officially kept up. Trade routes are established around rivers, but not necessarily dependant on water for travel: Zekirans don't like traveling on water, and they have flight capability already, so they have never needed to worry about it. Within a City Zone, depending on the population and general purpose, climate and locale, roads can be anywhere from 'dirt' to 'pressed styrocrete', framed by Steed droppings or fine works of art. It really just depends on where, who, how rich, and the weather. Each Land is varied, and can be equated vaguely to Earthly equivalents. Not every locale has one, as there are unique settings here. Any further suggestions as to equivalents will be incorporated into future editions of the descriptions. Pictures are a bonus. The Size Modifier and Value Modifier are two extremely important aspects
of Zekiran finance. An example of size and value is listed elsewhere -
but check those investment properties. Those with high Size or Value could
be a good place to put down a Homestead, office, or just leave it wild
as a park or hunting area. |
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Each of the four Lands has different Areas in it. To view a Land, just click on the image below!
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